To be honest I didn't felt the need to use them and Excel seemed more worthwhile. Lastly, Guard Break is an attack that costs a single energy bar and is done by pressing a punch and a kick of the same strength, which breaks an enemy's guard and staggers them. Super Moves consume a single energy bar, or you can spend all three to use a devastating Meteor Move, Excel is performed by pressing Medium Punch with Light Kick and, for a short while, makes everything combo into everything, sorta like Alpha 3's custom combo. There's an ever-present three-tier energy gauge, which is filled by doing or receiving damage, which can be spent in Super Moves, Excel or Guard breaks. The game might have 3-D graphics, but it plays entirely in 2-D.
The game works with Street Fighter's classic 6 button set-up, three kicks and three punches, blocking is done by holding back against the opponent and throws are performed by pressing strong attacks when you're as close as possible to your opponent. One of these characters' awful design, while the other is all kinds of awesome. Returning characters have new moves, altered moves and even new animations so they feel relatively fresh.Ī perfect example of Arika's hit or miss designs. At least the character roster is fairly large, featuring 24 different characters, 10 veterans as well as 14 Arika originals. Fighting game staples such as Survival or Time Attack are nowhere to be seen and characters don't even get endings. The game is a bit lacking in modes, we've got an Arcade ladder(7 opponents and 2 bonus rounds(Mini-games), Practice, Trials(From very basic 'perform the move' affairs to a bit more complicated combos), Bonus Mode(Play the bonus stages by themselves, and a few extras), VS and VS Team( Both against Player or CPUs) and finally, Director, in which you can make highlight reels if you, for whatever reason, are interested in that. Woefully underrated, Street Fighter EX2 stands as what I believe to be the best in the EX franchise. Way back when, Capcom managed to bring their flagship fighting game franchise, Street Fighter, into the third dimension by not making it themselves, thanks to Arika's EX series. Videogame covers should've never involved character renders.